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files directly into Blender.Check the [Downloads]
Crappy Cupcake Ninja Mac Os Download
section (near top of page) for the appropriate add-on to download.If you have the add-on installed and enabled/activated, we can use the method below.
The example below is using the RipImport add-on (by Dummiesman) for Blender 2.79.
In this example, Ninja Ripper generated a folder with 4007 .RIP files and 144 .DDS textures.356MB total
The large file size is mostly just the .DDS textures, which we won't have to worry about.
In Blender, select File, Import, then NinjaRipper(.rip).
In the Ninja Ripper import menu, the Import Entire Folder option was selected.
For some reason, I couldn't select the individual .RIP files I wanted to import, so I went with the Import Entire Folder option.
It took 13 minutes for Blender to import the folder.
After importing the RIP files, press the Home key or zoom out to view the entire scene in the 3D Viewport.
- To make things easier to see, increase the View Clip distance (N key) of the 3D Viewport to 50000 (I recommend higher, but you may have to type the value in instead of slider.)
- Use Wireframe Shading (you can switch back and forth between Wire and Solid) to find the silhouette of the character. (character model is usually in the center of the world)
- Use Box Select around the character (I recommend using Orthographic View for this), and move the character to a new layer with M key.
- Box Select may still have selected non-character objects near the Character, we can fix that.
- By changing the camera view (Orthographic): Front, Back, Left, Right, Top, Bottom, you can keep Box Selecting around the character and either delete or move the clutter to a new layer with M key.
After removing the duplicates, you may have to Remove Doubles on the Character model.
WARNING: There's a chance you may encounter UVmap issues similar to the link below:
- https://forum.facepunch.com/f/fbx/rryu/Quake-Champions-Model-Rips/1/
If you experience the same problem, try using the Forced hotkey and increase the Forced Rip Interval.
- This will rip more things from the scene, but it may also create duplicate models.
- You may get lucky and discover 1 or more of the duplicates has a proper UV Map.
- In the 3D Viewport, the duplicate(s) that contain a proper UV Map will have a slightly different shading compared to the other duplicates with broken/missing UV Map.
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Nyx from Quake Champions.Mesh Align Plus
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(Blender Add-on) can help with putting the pieces together.
- Set Normals from Faces.
- For more tips like this, check out Blender - Common Mistakes and Tips.
- If you want tips for cleaning and preparing the 3D mesh, check out Blender Guide - Rigging & Weight Painting.