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Appium Installation for Mac OS X with Robot Framework quick start guide to get you testing your web apps in record time. Save yourself hours of research. Upgrade the memory of nearly any iMac, MacBook Pro, Mac Pro, or Mac mini. Save money by trading in your original memory chips for a cash rebate. Now i got this idea from myself so shout out to that person, but i couldn’t get a recorder on my mom’s mac book (yes i was using her laptop now shush) but i. Set the default operating system to either macOS or Windows to have your Intel-based Mac start up with that operating system every time you turn it on. How to set the default operating system. Configure your hardware. Use Boot Camp Control Panel in Windows to configure your keyboard, mouse, trackpad, and other hardware used with your Intel. MacOS Big Sur, unveiled in June 2020 at WWDC, is the newest version of macOS, was released on November 12. MacOS Big Sur features an overhauled look.
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Today we prepared RC1 for Mac OS X. We did not have a chance to run this package on Mac OS versions other than El Capitan (10.11).
Update: We updated package and now it also works with Yosemite (10.10).
Some small UI changes were made, comparing with screenshot from previous post in order to match Yosemite style. This is just a beginning, and we are planning to fully support Retina display and make Robomongo a perfect Mac OS citizen.
Inside this DMG image you'll find a Robomongo Bundle:
What is next?
We have started internal testing of 0.9.0 version of Robomongo at Paralect. In this blog I will write about our progress. Please submit any found issues to our GitHub Issues (don't forget to mention version of Robomongo and your OS).
In the same time we have started building and packaging of Robomongo for Windows. Subscribe to our twitter @Robomongo to be notified about release for Windows.
Look ma, no wires!
I’ll be the first to admit that for most of the games I play, the keyboard and a good multi-button mouse are all I need. But there are some titles, especially ones ported from consoles, that really play better if you have a gamepad in hand. Between Bluetooth’s proliferation and the rise of cordless mice, though, I’ve gotten used to being untethered from my controllers, and that’s where Logitech’s $40 Cordless Rumblepad 2 ( ) comes into play.
Building on the success of their original Cordless Rumblepad, Logitech has built its successor with a more rounded shape that’s very evocative of Sony’s Dual Shock Analog Controller. That’s a good shape to go with, and the button layout is very similar, so it’s immediately comfortable to anyone with experience with Sony’s device.
Logitech’s Cordless Rumblepad connects to your Mac using a wired USB wireless receiver that can sit unobtrusively atop or alongside your Mac. Operating at 2.4GHz, the RF-based controller works up to 30 feet away from the computer and is powered by two AA batteries that last for up to 100 hours. This is an improvement over the original, which used four — not only is it fewer batteries to replace, but the controller weighs less, too. It’d be nice to see Logitech add a charging base for a future model, as it does with its cordless mice.
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10 programmable action buttons are in the familiar places — four on the right side, in a diamond-shaped pattern, and four on the leading edge of the controller within easy reach of your index and middle fingers. A directional pad is on the left side, and within easy reach of your thumbs are two analog controllers. Two more programmable buttons lie amidships on the controller’s face.
Under the hood, the Cordless Rumblepad 2 features dual vibration feedback motors. The force feedback engine is TouchSense technology licensed from Immersion Corp., which has been supported on the Mac since the days of Mac OS X v10.2. Unfortunately, this is only marginally useful on the Macintosh, as few games support force feedback. (There isn’t a master list of the ones that do either, alas — but I’m working on that.)
All in all, the Logitech Cordless Rumblepad 2 is a huge improvement over its predecessor. Its slightly more rounded feel is more comfortable, and the analog sticks especially feel good under your thumbs compared to the spindly, concave sticks found on the original. Battery life is better, from what I could tell.
Logitech includes programmable software for Windows only, alas, so in order to use the device with your Mac OS X games, the software will need to support HID Manager. You can also add a third-party utility like USB Overdrive to program the controller to work with games other than those that support HID Manager directly, but that will incur an additional expense. Logitech should take a cue from Nyko’s AirFlo EX controller, and roll its own Mac OS X-native solution to help Mac gamers get the most of this controller.
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Bottom line: The Cordless Rumblepad 2 come cuts the wires and the clutter and is a comfortable fit; too bad it doesn’t have programmable software.
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For more game news and info, please visit Macworld’s Games Subject Page.